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Drag and drop over another object
The goals is to write a little Flash application that will tell the user whether he correctly dragged and dropped an object over another one.
- Step 1 - Start from the file above
- I.e. we want to have the user drag the red circle over the blue rectangle.
- Step 2 - Add a text box
This textbox should initially display instruction, then display feedback: "made it" and "missed".
- Use the Textool in the tools panel to enter the text.
- Then in the properties panel, change the type to Dynamic Text.
- Step 3 - Action script code
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
// obj.dropTarget will give us the reference to the shape of
// the object over which we dropped the circle.
var target = obj.dropTarget;
// If the object exists AND it is the blue button, then we change
// the text in the TextBox.
// Since obj.dropTarget is a Shape, we need its parent.
if (target != null && target.parent == blue_btn)
{
textField.text = "Made it !!";
}
else
{
textField.text = "Missed :(";
}
obj.stopDrag();
}
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