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Custom cursor this time will be in Actionscript 3.0. The steps
are similar, only the code needs to be changed. The rest of the tutorial is
pretty much the same as the previous one.
Custom cursor using the timeline
Step 1
Open a new Flash document.
Create your custom cursor object on the stage. But you can create whatever object you wish.
Step 2
Convert your object into a symbol by pressing F8. Then give your symbol an appropriate name, check movie clip for the type and click ok.
**Note the registration point is where your custom cursor point will begin. I have selected the centre point for my cursor, but you will probably need to select the top left point for your cursor.
Custom cursor using the timeline
Step 1
Open a new Flash document.
Create your custom cursor object on the stage. But you can create whatever object you wish.
Step 2
Convert your object into a symbol by pressing F8. Then give your symbol an appropriate name, check movie clip for the type and click ok.
**Note the registration point is where your custom cursor point will begin. I have selected the centre point for my cursor, but you will probably need to select the top left point for your cursor.
Step 3
Give your custom cursor the instance name: customcursor_mc.
Step 4
On the timeline insert a new layer called “Actions” like below:
Right click on the first frame and select Actions and add the following code:
Step 4
On the timeline insert a new layer called “Actions” like below:
Right click on the first frame and select Actions and add the following code:
Mouse.hide();
customcursor_mc.startDrag(true);
**The first line of code hides the default cursor. While the second line of code make the custom cursor follow the hidden default cursor.
If you run into any problems with the code above use the following code below.
stage.addEventListener(Event.ENTER_FRAME, moveCursor);
function moveCursor(event:Event) {
customcursor_mc.x=mouseX;
customcursor_mc.y=mouseY;
}
Step 5
Test your custom cursor Ctrl + Enter.
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